#pragma once

#include "..\vector3D.h"

class CModel
{
private:
	Vector3D vTopLeft, vBottomRight;
	float red, green, blue;
public:
	CModel(void);
	~CModel(void);
	void Draw(void);
	void SetColor(const float red, const float green, const float blue);

	//Get the top left of the bounding box of the instance
	Vector3D GetTopLeft(void);
	//Get the bottom right of the bounding box of the instance
	Vector3D GetBottomRight(void);
};
